Gadgets, Games and Gizmos for Learning

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Tools and Techniques for Transferring Know-How from Boomers to Gamers
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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Täpsemad andmed
Vanusepiirang:
0+
Lisatud LitResi:
21 august 2019
Maht:
447 lk.
ISBN:
9780787995669
Kogusuurus:
14 MB
Lehekülgi kokku:
447
Lehekülje mõõdud:
203 x 260 мм
Copyright:
John Wiley & Sons Limited
"Gadgets, Games and Gizmos for Learning" — loe veebis tasuta üht katkendit raamatust. Kirjutage kommentaare ja ülevaateid, hääletage oma lemmiku poolt.

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